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Skittles Computer

Artificial Intelligence with Skittles, September 10, 2008. This 'Computer' learned to play a game known as 'White Knight', in which a single chess knight moves towards a corner of the board. Moves were coded by the color of the skittles, and when the computer made bad (losing) moves, we ate them.

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Upcoming Events
Geometry/ Topology Seminar
Tue, May 02, 2017
The Causal Boundary Construction for Spacetimes, 11 Stacey Harris, SLU
Colloquium
Fri, May 05, 2017
Gilbreath Knots Jacqueline Jensen-Vallin, Lamar University
Annual Awards Ceremony
Fri, May 05, 2017
Let’s Get Knotty! Jacqueline Jensen-Vallin, Lamar University
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